O’s Leadership Tips: Why More People Create More Work

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I’ve worked with different organizations over the years and I have often noticed a similar trend…the more people involved in a process the more work that seems to be created. I am not saying people are bad resources in a company/organization, but there is an optimal level after which people become redundant…and rather than work load reducing from an increased number of people, it actually increases! This increase is greatly magnified when the optimal level is broken at the managerial level…all of a sudden more approval levels are required to complete a simple task.
 

This phenomenon was first observed by Major Parkinson in 1944 during the war between the English and Germans. As a high ranking officer of his base, major Parkinson was engulfed in a ton of critical paper work that was vital to the war. But as if things were not difficult enough the chief of base and the air vice-marshal both went on leave and then his deputy, an army colonel fell ill leaving Major Parkinson to run his base alone. An already gargantuan task was now made even more difficult by the absence of 3 critical officers. Failure was inevitable…But instead something peculiar happened…Nothing
 

Rather than being overwhelmed by work, the paper work completely ceased and the war progressed without issue! According the Major Parkinson “There had never been anything to do. We’d just been making work for each other.”
 

A sentence, that summarizes a critical issue faced amongst large corporations across the globe in today’s world. The solution requires a skilled leader, one who strives to get his organization to operate at an optimal level as opposed to a leader who simply creates more positions and roles in order to fill a non-existent work void. Focus on the optimal and your organization will excel!
 

Ofili

Author: Ofili

Words by Okechukwu Ofili of ofilispeaks.com
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10 comments on “O’s Leadership Tips: Why More People Create More Work

  1. I needed this dose of inspiration and insight for such a terrific Tuesday morning! I hope other managers and leaders will get to read this!!

    Thanks for sharing!!

  2. Ofili has a knack for showing folks how to think outside the box!!

    “Admit your stupidity and you’ll be a success” he proclaims. This may initially sound absurd but consider his explanation…… “Success in life does not come from bragging about how much you know, but by understanding and accepting how much you don’t know.”

    Ofili has simple easy to follow tips and methods that help people reach their goals. He uses real life scenarios to further illustrate his points.

    How Stupidity Saved My Life is a must read…

  3. Shahbaz on said:

    dai ora nn facciamo panogari assurdi la grafica si semplice ma, mi sembra evidente, per questioni di scelte stilistiche (naturalmente condizionate dai limiti del wii, ma comunque scelte). E’ tutta l’impronta grafica da considerare: naturale che se non fai un’ambientazione iper-realistica da next gen, devi semplificare e puntare sul “fumettoso”. L’ importante l’omogeneit della scena, e anche lo stesso de Blob un classico esempio del gioco che contrasta gli altrimenti evidenti limiti tecnici con scelte stilistiche azzeccatissime, capaci, nella maggior parte dei casi, di far dimenticare la pochezza dei poligoni utilizzati.Poi, com’ naturale e trattandosi di gusti, ognuno lo pensa come vuole, l’unica cosa che non gradirei e che non sarebbe giusta marchiare come scarso e graficamente pessimo un gioco solo perch inizia per “Need for Speed” NB: preferite la grafica di Undercover?!?!?

  4. Dallos on said:

    personalmente attendo con ansia di proravlo.ribadisco: ci sono le potenzialite0 perche9 nitro sia il miglior need for speed in circolazione.non lasciatevi impressionare dall’hd di shift, a mio avviso e8 un gioco senza capa, ne9 cunt : e8 in grado di deludere chi cercava la simulazione e chi si aspettava un gioco arcade (senza peraltro fondere bene i due generi come avveniva in gran turismo). i caricamenti sono estenuanti (e dire che il mio pc e8 pif9 che perfromante), la grafica impressiona all’inizio ma dopo poco si inizia a notare la piattezza delle texture degli edifici e degli spettatori, la fisica dei danni non e8 accurata come ci si potrebbe aspettare nel 2009 ed, in definitiva, non diverte.spero, invece, che con nitro possa ritrovare la velocite0 e il piacere dell’indimenticabile ridge racer per ps1.

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